My previous BodyPaint 3D experience was pretty bad. In fact, it was almost horrible. So I wasn't too thrilled when I started trying BodyPaint 3D version 3.111 with 3D Studio Max 9. It turns out that it was a much more positive experience then I expected.
Just like the older version, BodyPaint 3D 3.111 is a portable friendly app, as long as you have the valid serial number. But the magic comes when you installed the BodyPaint 3D plug in for 3D Studio Max 9 by copying the 2 plug in files into the folder (...\Autodesk\3ds Max 9\plugins). And then start 3D Studio Max 9, go to the [Utilities] menu, and click [more ...]. You will see 3DBodyPaint in the list. Click it to start the "utility". In fact, 3D Studio Max even picked up the BodyPaint 3D Path before I clicked the "Set BodyPaint 3D Path..." button.
To bring a model from 3DS max to BodyPaint, simply select the object, and then click [Export Selected]. BodyPaint 3D will be launched and your model will be loaded. To get back to 3DS from Bodypaint, just click the button at the left column.... (you will see the 3DS icon there).
The trick is that once you are in 3DS, you need to first create the material to paint on by click ...something ... at the lower right corner ... kind of like adding new layer in Photoshop. Once done, you can directly paint on the object. Pressure sensitive also works, but you have to explicitly check some checkbox at the upper right side of the screen.
So far I enjoy it. I just need to know more about how adjust the UV mapping map ... and ... a lot more. Hey at least I got some texture on my model.